//HL1 Framework v 2.0 v0.2
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# INJECTOR #
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injector.delay 0
injector.disable_notifications 0
injector.disable_sounds 0
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# ANTI-CHEAT #
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anticheat.process0 NULL
anticheat.process1 NULL
anticheat.process2 NULL
anticheat.process3 NULL
anticheat.process4 NULL
anticheat.screenshot->BitBlt 250,350
anticheat.screenshot->glReadPixels 90000,2500
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# SETTINGS #
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buttons.hack.activate F10
buttons.aimbot.activate MOUSE1
buttons.triggerbot.activate F
buttons.bunnyhop.activate MOUSE4
buttons.silentrun.activate MOUSE5
buttons.aimbot.panic F11
buttons.visuals.panic F12
aimbot.mode 1
aimbot.min.aim.distance 1
aimbot.max.aim.distance 500
aimbot.thruwalls 0
aimbot.kill.delay 500
aimbot.disable.jumping.target 0
aimbot.draw.spot 0
aimbot.draw.fov 0
model.t-models.color 255,1,1
model.ct-models.color 1,1,255
model.visible.color 1,255,1
esp.team.display 0
esp.name 0
esp.weapon 0
esp.distance 0
esp.sequence 0
esp.gaitsequence 0
esp.information 0
esp.entity 0
esp.c4 1
esp.visible 1
esp.hit 0
esp.box 0,300,255
esp.far 0,1500
player.wallhack 0
player.lambert 0
visual.flash 1,90
visual.smoke 0
radar.type 3
radar.position 150,250,100
radar.color 0,0,200,40
crosshair.type 1
crosshair.color 50,250,250
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# WEAPON SETTINGS #
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weapon.usp.enabled 1
weapon.usp.fov 10
weapon.usp.delay.array 150,50,50
weapon.usp.smooth.array 3,4,4
weapon.usp.stand.vec.array 28,28,11
weapon.usp.duck.vec.array 11,11,11
weapon.usp.norecoil 0.3
weapon.usp.triggerbot.mode 0
weapon.glock.enabled 1
weapon.glock.fov 10
weapon.glock.delay.array 150,150,150
weapon.glock.smooth.array 3,4,4
weapon.glock.stand.vec.array 28,28,26
weapon.glock.duck.vec.array 26,26,28
weapon.glock.norecoil 3.4
weapon.glock.triggerbot.mode 0
weapon.deagle.enabled 1
weapon.deagle.fov 4
weapon.deagle.delay.array 300,300,250
weapon.deagle.smooth.array 5,6,6
weapon.deagle.stand.vec.array 11,11,11
weapon.deagle.duck.vec.array 11,11,11
weapon.deagle.norecoil 5.0
weapon.deagle.triggerbot.mode 0
weapon.galil.enabled 1
weapon.galil.fov 7
weapon.galil.delay.array 150,150,150
weapon.galil.smooth.array 6,6,5
weapon.galil.stand.vec.array 11,11,11
weapon.galil.duck.vec.array 11,11,11
weapon.galil.norecoil 0
weapon.galil.triggerbot.mode 0
weapon.famas.enabled 1
weapon.famas.fov 7
weapon.famas.delay.array 150,150,150
weapon.famas.smooth.array 7,6,5
weapon.famas.stand.vec.array 11,11,11
weapon.famas.duck.vec.array 11,11,11
weapon.famas.norecoil 0
weapon.famas.triggerbot.mode 0
weapon.mp5.enabled 1
weapon.mp5.fov 7
weapon.mp5.delay.array 150,150,150
weapon.mp5.smooth.array 3,4,4
weapon.mp5.stand.vec.array 27,27,27
weapon.mp5.duck.vec.array 11,11,11
weapon.mp5.norecoil 5.0
weapon.mp5.triggerbot.mode 0
weapon.ak.enabled 1
weapon.ak.fov 9
weapon.ak.delay.array 350,350,300
weapon.ak.smooth.array 3,4,4
weapon.ak.stand.vec.array 26,26,28
weapon.ak.duck.vec.array 26,26,11
weapon.ak.norecoil 1.3
weapon.ak.triggerbot.mode 0
weapon.colt.enabled 1
weapon.colt.fov 9
weapon.colt.delay.array 400,400,350
weapon.colt.smooth.array 4,4,5
weapon.colt.stand.vec.array 27,28,28
weapon.colt.duck.vec.array 25,26,28
weapon.colt.norecoil 1
weapon.colt.triggerbot.mode 0
weapon.awp.enabled 1
weapon.awp.fov 9
weapon.awp.delay.array 0,0,0
weapon.awp.smooth.array 4,5,5
weapon.awp.stand.vec.array 25,25,25
weapon.awp.duck.vec.array 25,25,25
weapon.awp.norecoil 5.0
weapon.awp.triggerbot.mode 0